If you’ve been paying attention to our website, you know that we cover the tech world like a local newspaper reports the latest World Cup games. That’s because every major tech trend is making a beeline for our nation’s shores. But which ones make it first? In our latest edition of Tech Trends, You’ll Want to Check Out at Tech Sights, we take a look at some of the most interesting and disruptive tech trends that have people talking about right now. From virtual reality to self-driving cars, artificial intelligence to 5G, and the Internet of Things (IoT) to blockchain technology, here are 6 current technologies that you should keep an eye on in the months and years ahead…
Virtual and Augmented Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the PlayStation, Nintendo 64, and Sega Saturn. VR didn’t take off in a big way in the U.S., however, until the early 2000s, in part because no American company was able to successfully commercialize the technology. Today, however, VR’s popularity is on the rise in the U.S. and worldwide. The latest statistics show that more people than ever are using the technology to experience virtual reality, with close to three million units sold in the first quarter of 2018.
Augmented Reality (AR) is the process of overlaying digital imagery or video over the real world. It’s a far-reaching term that can mean almost anything to everyone from using ARKit to using a Google Glass version of Google Maps. Regardless, it has been at the center of a lot of buzz in recent months, as companies continue to explore its many potential applications. And we’ve rounded up some of our favorite examples for you to check out at Tech Sights.
The Rise of Virtual Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the PlayStation, Nintendo 64, and Sega Saturn. VR didn’t take off in a big way in the U.S., however, until the early 2000s, in part because no American company was able to successfully commercialize the technology. Today, however, VR’s popularity is on the rise in the U.S. and worldwide. The latest statistics show that more people than ever are using the technology to experience virtual reality, with close to three million units sold in the first quarter of 2018.
The Rise of Virtual Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the PlayStation, Nintendo 64, and Sega Saturn. VR didn’t take off in a big way in the U.S., however, until the early 2000s, in part because no American company was able to successfully commercialize the technology. Today, however, VR’s popularity is on the rise in the U.S. and worldwide. The latest statistics show that more people than ever are using the technology to experience virtual reality, with close to three million units sold in the first quarter of 2018.
The Rise of Virtual Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the PlayStation, Nintendo 64, and Sega Saturn. VR didn’t take off in a big way in the U.S., however, until the early 2000s, in part because no American company was able to successfully commercialize the technology. Today, however, VR’s popularity is on the rise in the U.S. and worldwide. The latest statistics show that more people than ever are using the technology to experience virtual reality, with close to three million units sold in the first quarter of 2018.
The Rise of Virtual Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the PlayStation, Nintendo 64, and Sega Saturn. VR didn’t take off in a big way in the U.S., however, until the early 2000s, in part because no American company was able to successfully commercialize the technology. Today, however, VR’s popularity is on the rise in the U.S. and worldwide. The latest statistics show that more people than ever are using the technology to experience virtual reality, with close to three million units sold in the first quarter of 2018.
The Rise of Virtual Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the PlayStation, Nintendo 64, and Sega Saturn. VR didn’t take off in a big way in the U.S., however, until the early 2000s, in part because no American company was able to successfully commercialize the technology. Today, however, VR’s popularity is on the rise in the U.S. and worldwide. The latest statistics show that more people than ever are using the technology to experience virtual reality, with close to three million units sold in the first quarter of 2018.
The Rise of Virtual Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the PlayStation, Nintendo 64, and Sega Saturn. VR didn’t take off in a big way in the U.S., however, until the early 2000s, in part because no American company was able to successfully commercialize the technology. Today, however, VR’s popularity is on the rise in the U.S. and worldwide. The latest statistics show that more people than ever are using the technology to experience virtual reality, with close to three million units sold in the first quarter of 2018.
The Rise of Virtual Reality (VR)
VR has been around for decades, but it’s experiencing a major makeover as a result of new technologies and new business models. VR first hit the mainstream in the mid-1990s, with the release of the first head-mounted display (HMD) headsets. At the time, the technology was mainly used in the gaming industry, with the most popular platform being the consoles of that era, including the